Dodo: Smart Bottle
Dodo: A Smart Bottle
Enhancing the drinking experience for children using IOT
Dodo helps keep our body water level constant and creates goals based on a child’s age, weight, and location. A rewards-based game driven by virtual friends then motivates children to meet their water-drinking goals. Makes it fun to drink water by using current technology. Introducing a smart water bottle which track the activity of the child with gamification, which would motivate him/her to drink more water.
To design a solution to the subtle but chronic dehydration that may be affecting your child's health. When drinking water is fun, your children stay hydrated, and healthy.
Time Frame: 3 Weeks
My Role: Product Designer
Project Advisor: Brian Pelsoh
Key Skills: Design thinking, Product Architecture, Experiencer Design, Interaction Design, Visual Design
Tools: Sketch, Adobe Suite, Principle, Keynote
As a parents it’s tough to make your kids drink enough water, especially when they are out of sight.
RESEARCH & SYNTHESIS
Understanding child's motivation of drinking water and parents concerns.
Contextual Inquiry, User Interview, User Shadowing
I started with some secondary research. Later, I spoke with a user group of parents regarding their child water consumption pattern, had one on one conversation with kids to understand why sometimes they miss out on consuming water and what would motivate them to drink more water. Based on the data synthesis, I get the insights which guided me with the ideas.
Things parents can do:
Parents will have an app which would be connected with the smart water bottle.
- Keep an eye on the child water intake habit.
- Motivate child to drink water when they aren’t around.
- See Daily, Weekly, Monthly report.
- Real time check water intake status
Things chid can do:
Child will get to keep the bottle which is colourful and fun.
- Play rewarding games
- Every time the game would be with a new story
- Shaking bottle will be a fun way to make new friends
- Safe and durable
Based on the research, I redefined the problem statement,
How might we make children motivated to drink enough water in a day?
I wanted the product to look look fun yet safe. Yet I choose Blue as app promary colour as if is going to be used by parents so it would give a sense of safe feeling on the other hand the bottle would come in yellow, which would be more on a fun side.
Type decision was based on what visual experience I wanted to give out. I picked the font whose character isn't really sharp neither super circular, which subconsciously gave the product loveable, yet serious feel!
I have used rounded edges icons, it gives more lovable feel to the design as it targeted to children. Also, added weight by making it filled icons.
Kept it rounded and filled. Used lot of basic shapes so that a child could relate to it. I also tried to used poppy colours to make it more fun.